Still, anyone dreading a brainless brouhaha of an action game can breathe freely. Everywhere you look things are booming and banging, much like in Call of Duty. The first mission already scores points for its high "ka-boom" factor, which sets the stage for the rest of the production. On the battlefield, Company of Heroes makes a very good impression. Unfortunately, the figures in the video sequences are somewhat stiff and long-legged. Based on our experience, the narrative quality falls somewhere between Command & Conquer and a Blizzard production ( StarCraft, Warcraft). Though the story isn't mind-blowing, you always feel motivated to fight the next battle. Through flashbacks the player can take part in past deployments. The initial situation can be easily summarized - Company of Heroes 2 revolves around a Soviet army lieutenant named Isakovich, who is being held captive and interrogated by some of his fellow countrymen in a Siberian internment camp (did someone say Black Ops?). Unlike some of their rivals, the developers try to tell a genuine story. In this mode we tested four missions.įor an RTS game, Company of Heroes 2 is very heavy on the narrative. Due to time constraints, we're going to stick to the single-player mode in this article. Campaign, Multiplayer, Skirmish, Challenges, Co-op, Army Customizer, Broadcasting: It seems like an inexhaustible range of possibilities. While the first part took place in the west (France, etc.), part two is set in the east, in the land of the Soviets.Īs soon as you see the main menu, you know Company of Heroes 2 offers a whole lot of variety. Now at long last the wait for the next title is over. It's been just under seven years now since the real-time strategy experts at Relic ( Warhammer 40k) released their first installment of Company of Heroes, highly praised by the press and gamers alike. It also seems a good way to prep for the item degrading system if i can burn through all these spare bulletins.For the original German article, see here. Riflemen, Lieutenant and Paratrooper grenades cost 7% less to use and recharge 5% faster. The Lieutenant, Captain and Major reduce the suppression taken by nearby infantry units by 6% ![]() Veteran Medic -WC51 Ambulance's healing ability recharges 10% faster Munitions Caches are 5% Cheaper and 10% faster to build. Pathfinders have 5% increased sight range and 2% increased accuracy. Fuel Caches are 5% Cheaper and 10% faster to build.įast Capture -Pathfinders and Paratroopers capture and decapture territory 5% faster. Riflemen & Rear Echelon Troops train and reinforce 10% faster. Unlocking the M1918A2 BAR costs 10% less. ![]() M1 AT, M1 Howitzer, 50 Cal are 8% Faster to Build. M1 AT, M1 Howitzer, 50 Cal are 5% cheaper. ![]() With this in mind, are there any particularly powerful combos worth using? I've seen some players taking triple bazooka reduction - what about the riflemen build time or officer suppression reduction, are they worth taking over the riflemen combat buffs and taking multiples and stacking them?įor context, here is the unlockable content for completing the campaign: I was pleasantly surprised I got a bunch of skins and bulletins for completing it, so much so I'm going to replay it a few times on a less stressful difficultly level to unlock everything. So I just finished the AA campaign for the first time on hard last night, it was very challenging on the higher difficulty and I really enjoyed it, the strategic elements of choosing who to fight with and where affecting how the overall campaign went was great, and the fact you had to keep an eye on your overall loses added a great deal of tension. Guides: Official Beginners Guide - Steam guides - COH2.ORG guides - Micro Tips & Tricks SeriesĬustom Hotkeys scripts and windowed borderless
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